Aldiansyach, Mochammad Adiel (2026) RANCANG BANGUN APLIKASI PEMBELAJARAN MATEMATIKA MATERI PEMBAGIAN MENGGUNAKAN ALGORITMA FISHER YATES SHUFFLE DI SD NEGERI 2 CILEULEUY. S1 / D3 thesis, Universitas Kuningan.

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Official URL: https://rama.uniku.ac.id

Abstract

Pendidikan menjadi aspek penting dalam pengembangan sumber daya manusia yang berperan sebagai fondasi dalam menghadapi tantangan kehidupan. Peningkatan kualitas pembelajaran matematika di sekolah dasar memerlukan media yang interaktif dan adaptif terhadap kebutuhan belajar siswa. Materi pembagian sering menjadi tantangan karena sifatnya yang abstrak dan penyampaian yang masih didominasi metode ceramah. Penelitian ini bertujuan merancang dan membangun aplikasi pembelajaran matematika pada materi pembagian dengan penerapan Algoritma Fisher Yates Shuffle untuk menghasilkan variasi soal yang acak dan merata sehingga mendukung kebutuhan belajar individual siswa. Pengembangan sistem menggunakan metode Rapid Application Development (RAD) yang memungkinkan proses perancangan lebih cepat melalui iterasi berkelanjutan antara pengembang dan pengguna. Pengujian sistem dilakukan menggunakan metode User Acceptance Test (UAT) untuk memastikan bahwa aplikasi sesuai dengan kebutuhan siswa dan guru di SDN 2 Cileuleuy. Hasil pengujian menunjukkan dengan diperolehnya persentase 93,75%, aplikasi yang dikembangkan mampu menarik minat serta meningkatkan pemahaman siswa. Dengan demikian, aplikasi ini dapat menjadi media pembelajaran tambahan diluar kelas. Algoritma Fisher Yates Shuffle dapat diimplementasikan dalam aplikasi pembelajaran matematika materi pembagian untuk pengacakan soal. Sehingga mengurangi tingkat kecurangan siswa.

Education is an important aspect in the development of human resources that serves as a foundation in facing life challenges. Improving the quality of mathematics learning in elementary schools requires interactive and adaptive media that meet students’ learning needs. Division material often becomes challenge to its abstract nature and the delivery that is still dominated by lecture methods. This study aims to design and develop a mathematics learning application on division material by implementing the Fisher Yates Shuffle Algorithm to generate random and evenly distributed question variations that support individual learning needs. The system development Uses the Rapid Application Development (RAD) method, allowing a faster design process through continuous iterations between developers and Users. System testing is conducted using the User Acceptance Test (UAT) method to ensure that the application meets the needs of students and teachers at SDN 2 Cileuleuy. The test results show an obtained percentage of 93.75%, indicating that the developed application is able to attract students’ interest and improve their understanding. Therefore, this application can serve as an additional learning medium outside the classroom. The Fisher Yates Shuffle Algorithm can be implemented in mathematics learning applications for question randomization, thereby reducing the level of student cheating.

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Aplikasi, Fisher yates Shuffle, SDN 2 Cileuleuy, RAD, UAT, Learning Application, Fisher Yates Shuffle Algorithm, RAD, UAT
Subjects: Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Mochammad Adiel Aldiansyach
Date Deposited: 25 Jun 2026 01:38
Last Modified: 25 Jun 2026 01:38
URI: https://rama.uniku.ac.id/id/eprint/5407

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