Gilang Priatna, Adithia (2024) RANCANG BANGUN APLIKASI AUGMENTED REALITY (AR) UNTUK PENGENALAN PRODUK FURNITURE MENGGUNAKAN ALGORITMA OCCLUSION BASED (STUDI KASUS : NGP INTERIOR). S1 / D3 thesis, Universitas Kuningan.

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Abstract

NGP INTERIOR merupakan sebuah usaha yang bergerak di bidang Interior Design dan Custome Build Furniture. Media promosi yang digunakan yaitu melalui media sosial. Dengan Penggunaan media tersebut terdapat kendala yaitu keterbatasan alat bantu visualisasi membuat Konsumen kurang mendapatkan referesensi bagi desain yang akan dipesan. Kemudian konsumen menghabiskan banyak waktu hanya untuk melihat dan menunggu desainer menggambar sebuah interior dan peletakan interior tersebut. Oleh karena itu, dibutuhkan media alternatif agar dapat membantu konsumen dalam melihat referensi desain dan sebagai media promosi bagi NGP INTERIOR. Penelitian ini bertujuan untuk merancang dan membangun aplikasi Augmented Reality Pengenalan Produk Furniture dengan menerapkan Algoritma Occlusion Based untuk proses pendeteksian marker. Metode pengembangan system menggunakan Rapid Application Development(RAD) dan perancangan menggunakan Unified Modeling Language (UML). Berdasarkan hasil pengujian UAT dengan persentasi 96,3% menyatakan bahwa aplikasi Augmented Reality Pengenalan Produk Furniture dapat digunakan sebagai media alternatif untuk promosi di NGP INTERIOR.

NGP INTERIOR is a business that operates in the field of Interior Design and Custom Build Furniture. The promotional media used is through social media. With the use of this media, there are obstacles, namely the limitations of visualization tools, meaning that consumers do not get references for the designs they will order. Then consumers spend a lot of time just looking and waiting for the designer to draw an interior and place the interior. Therefore, alternative media are needed to help consumers see design references and as promotional media for NGP INTERIOR. This research aims to design and build an Augmented Reality application for Furniture Product Introduction by applying the Occlusion Based Algorithm for the marker detection process. The system development method uses Rapid Application Development (RAD) and design uses Unified Modeling Language (UML). Based on the UAT test results with a percentage of 96.3%, it states that the Augmented Reality application for Furniture Product Introduction can be used as an alternative media for promotions at NGP INTERIOR

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Rancang bangun; augmented reality; furniture; Occlusion Based
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Adithia Gilang Priatna
Date Deposited: 21 Aug 2024 06:41
Last Modified: 21 Aug 2024 06:41
URI: https://rama.uniku.ac.id/id/eprint/586

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