Pauzi, Pebri Alpha (2024) RANCANG BANGUN APLIKASI AUGMENTED REALITY(AR) PENGENALAN SENDI MANUSIA MENGGUNAKAN ALGORITMA OCCLUSION BASED (Survey pada SMPN 2 CIKIJING. S1 / D3 thesis, Universitas Kuningan.

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Official URL: https://rama.uniku.ac.id

Abstract

SMPN 2 Cikijing merupakan salah satu lembaga pendidikan yang mempelajari materi Sendi Manusia. Metode pembelajaran yang digunakan adalah penyampaian materi, tanya jawab dan praktikum. Media yang digunakan adalah buku paket dan alat praktek. Dengan Penggunaan metode dan media tersebut terdapat kendala yaitu gambar pada buku masih dalam bentuk 2D yang kurang jelas sehingga siswa kurang memahami visualisasi bentuk sendi manusia. Kemudian terbatasnya waktu dan media peraga yang hanya bisa di pelajari di sekolah saja, sehingga siswa tidak dapat mempelajari bagian-bagian sendi manusia lebih detail di rumah. Oleh karena itu, dibutuhkan media alternatif agar dapat membantu siswa dalam proses pembelajaran. Penelitian ini bertujuan untuk merancang dan membangun aplikasi Augmented Reality Pengenalan Sendi Manusia dengan menerapkan Algoritma Occlusion Based untuk proses pendeteksian marker berbasis android. Metode pengembangan system menggunakan Rational Unified Process (RUP) dan perancangan menggunakan Unified Modeling Language (UML). Berdasarkan hasil pengujian UAT dengan persentasi 94,4% menyatakan bahwa aplikasi Augmented Reality Pengenalan Sendi Manusia berbasis android dapat digunakan sebagai media alternatif pembelajaran Sendi Manusia untuk kelas VII di SMPN 2 Cikijing.
Kata Kunci : Rancang bangun; augmented reality; sendi manusia; occlusion Based.

SMPN 2 Cikijing is an educational institution that studies Human Joints. The learning methods used are delivery of material, questions and answers and practicum. The media used are textbooks and practice tools. With the use of these methods and media, there are obstacles, namely the images in the book are still in 2D form which is not clear enough so that students do not understand the visualization of the shape of human joints. Then there is limited time and demonstration media which can only be studied at school, so students cannot study the parts of human joints in more detail at home. Therefore, alternative media are needed to help students in the learning process. This research aims to design and build an Augmented Reality application for Human Joint Recognition by applying the Occlusion Based Algorithm for the Android-based marker detection process. The system development method uses Rational Unified Process (RUP) and design uses Unified Modeling Language (UML). Based on the results of the UAT test with a percentage of 94.4%, it is stated that the Android-based Augmented Reality application for Introduction to Human Joints can be used as an alternative medium for learning Human Joints for class VII at SMPN 2 Cikijing.
Keyword : Design and development; augmented reality; human joints; Occlusion Based.

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Rancang bangun; augmented reality; sendi manusia; occlusion Based.
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Pebri alpha pauzi
Date Deposited: 30 Sep 2024 08:17
Last Modified: 30 Sep 2024 08:17
URI: https://rama.uniku.ac.id/id/eprint/1163

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