Sondari, Eric (2026) RANCANG BANGUN AUGMENTED REALITY PENGENALAN ALAT MUSIK RITMIS DAN MELODIS MENGGUNAKAN ALGORITMA LINEAR CONGRUENT METHOD (LCM). S1 / D3 thesis, Universitas Kuningan.

[thumbnail of ABSTRAK] Text (ABSTRAK)
ABSTRAK.pdf

Download (883kB)
[thumbnail of BAB I] Text (BAB I)
BAB I.pdf

Download (411kB)
[thumbnail of BAB II] Text (BAB II)
BAB II.pdf
Restricted to Repository staff only

Download (659kB) | Request a copy
[thumbnail of BAB III] Text (BAB III)
BAB III.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[thumbnail of BAB IV] Text (BAB IV)
BAB IV.pdf
Restricted to Repository staff only

Download (2MB) | Request a copy
[thumbnail of BAB V] Text (BAB V)
BAB V.pdf

Download (309kB)
[thumbnail of DAFTAR PUSTAKA] Text (DAFTAR PUSTAKA)
DAFTAR PUSTAKA.pdf

Download (445kB)
[thumbnail of LAMPIRAN] Text (LAMPIRAN)
LAMPIRAN.pdf
Restricted to Repository staff only

Download (5MB) | Request a copy
Official URL: https://rama.uniku.ac.id

Abstract

Bermain alat musik melibatkan gerakan tangan, jari, dan koordinasi tubuh sehingga membantu dalam pengembangan kemampuan motorik halus dan kasar pada anak, meningkatkan kemampuan kognitif serta aspek sosial emosional anak. Pembelajaran seni musik diajarkan di SD Negeri 1 Cihanjaro, materi tersebut menjelaskan tentang pengenalan alat musik ritmis dan melodis dengan menggunakan buku sebagai media belajarnya. Materi yang disajikan kurang menarik minat belajar siswa. Selain itu siswa kesulitan memahami materi pembelajaran karena hanya menggunakan visualisasi berupa gambar 2D sehingga siswa cenderung bosan. Di sisi lain pengerjaan soal evaluasi seringkali menjadi pusat perhatian, pasalnya soal yang diberikan guru terhadap siswa memiliki kesamaan sehingga siswa sering melakukan kerjasama atau menyalin jawaban, yang mengakibatkan kemampuan belajar atau berfikir siswa tidak akan berkembang. Maka diperlukanya sebuah aplikasi media Pembelajaran alternatif yang menarik dengan menggunakan teknologi modern berupa augmented reality dengan menggunakan bahasa C#, lalu menerapkan algoritma LCM untuk mengacak soal. Perancangan yang digunakan UML dan Metode pengembangan sistem yang digunakan adalah Rational Unified Process (RUP) yang terdiri dari 4 tahapan yaitu inception, elaboration, construction dan transition. Berdasarkan hasil pengujian UAT dengan presentase 90% menyatakan bahwa aplikasi augmented reality pada materi pengenalan alat musik ritmis dan melodis dapat di terima dan digunakan sebagai media pembelajaran alternatif.

Playing musical instruments involves hand, finger, and body coordination movements, thus helping in the development of fine and gross motor skills in children, improving cognitive abilities and social emotional aspects of children. Music art learning is taught at SD Negeri 1 Cihanjaro, the material explains the introduction of rhythmic and melodic musical instruments using books as learning media. The material presented is less interesting for students. In addition, students have difficulty understanding the learning material because it only uses
visualization in the form of 2D images so that students tend to get bored. On the other hand, working on evaluation questions often becomes the center of attention, because the questions given by teachers to students are similar so that students often collaborate or copy answers, which results in students' learning or thinking abilities not developing. Therefore, an interesting alternative learning media application is needed using modern technology in the form of augmented reality using the C# language, then applying the LCM algorithm to randomize the
questions. The design used is UML and the system development method used is the Rational Unified Process (RUP) which consists of 4 stages, namely inception, elaboration, construction and transition. Based on the results of the UAT test with a percentage of 90%, it states that the augmented reality application on the material for introducing rhythmic and melodic musical instruments can be accepted and used as an alternative learning medium.

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Augmented Reality, Linear Congruent Method, Alat Musik Ritmis, Alat Musik Melodis. Augmented Reality, Linear Congruent Method, Rhythmic Musical Instruments, Melodis Musical Instruments.
Subjects: M Music and Books on Music > MT Musical instruction and study
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Eric Sondari
Date Deposited: 19 May 2026 07:52
Last Modified: 19 May 2026 07:52
URI: https://rama.uniku.ac.id/id/eprint/5150

Actions (login required)

View Item
View Item