Amrulloh, Encep Sayid (2025) RANCANG BANGUN GAME PEPE THE PONDERLAND WARRIOR DENGAN ALGORITMA FUZZY SUGENO BERBASIS ANDROID. S1 / D3 thesis, Universitas Kuningan.

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Abstract

Game merupakan sistem interaktif yang menyajikan konflik bagi pemain dalam batasan
aturan tertentu, menghasilkan luaran yang terdefinisi. Dalam konteks ini, Pepe the Frog,
meme internet populer dari komik "Boy's Club" karya Matt Furie, menampilkan
representasi karakter antropomorfik unik. Eksplorasi karakteristik game dan fenomena
Pepe the Frog relevan untuk memahami interaksi digital modern. Berdasarkan hasil
penelusuran pencarian di google play store dengan kata kunci “pepe” pada konteks game,
masih sedikit penerapannya dalam konteks sebuah game. diperkuat dengan hasil
kuisioner kepada masyarakat umum yang sangat tertarik pada karakter pepe the frog
dalam konteks game Penelitian ini bertujuan untuk merancang dan membangun game
Pepe The Ponderland Warrior berbasis Android dengan menerapkan algoritma Fuzzy
Sugeno untuk mengatur tingkat kesulitan musuh secara dinamis. Pengembangan
dilakukan menggunakan metode Game Development Life Cycle (GDLC) dan perancangan
sistem menggunakan UML. Algoritma Fuzzy Sugeno digunakan untuk menyesuaikan
agresivitas musuh berdasarkan parameter seperti jarak, nyawa dan damage. Hasil
pengujian User Acceptance Test (UAT) menunjukkan bahwa game ini memperoleh
tingkat kelayakan sebesar 81,2%, yang menunjukkan game diterima dengan baik dan
dinilai menarik serta menyenangkan oleh pengguna.
Kata Kunci : 2D game; pepe the ponderland warrior; fuzzy sugeno algorithm;
GDLC;
Games are interactive systems that present conflict to players within the
constraints of certain rules, resulting in defined outcomes. In this context, Pepe
the Frog, a popular internet meme from Matt Furie's "Boy's Club" comic, features
a unique anthropomorphic character representation. Exploration of game
characteristics and the Pepe the Frog phenomenon is relevant to understanding
modern digital interactions. Based on the results of a search on the Google Play
Store with the keyword "pepe" in the context of games, there are still few
applications in the context of a game. reinforced by the results of a questionnaire
to the general public who are very interested in the character of pepe the frog in
the context of games. This study aims to design and build an Android-based Pepe
The Ponderland Warrior game by implementing the Fuzzy Sugeno algorithm to
dynamically adjust the enemy's difficulty level. The development was carried out
using the Game Development Life Cycle (GDLC) method and system design using
UML. The Fuzzy Sugeno algorithm is used to adjust the enemy's aggressiveness
based on parameters such as distance, life and damage. The results of the User
Acceptance Test (UAT) test showed that this game obtained a feasibility level of
81.2%, which indicates that the game was well received and considered
interesting and fun by users.
Kata Kunci : 2D game; pepe the ponderland warrior; fuzzy sugeno algorithm;
GDLC;.

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: 2D game; pepe the ponderland warrior; fuzzy sugeno algorithm; GDLC; 2D game; pepe the ponderland warrior; fuzzy sugeno algorithm; GDLC;
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Encep Sayid Amrulloh
Date Deposited: 06 Jan 2026 02:46
Last Modified: 06 Jan 2026 02:46
URI: https://rama.uniku.ac.id/id/eprint/4344

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