Yanti, Pani Puja (2025) RANCANG BANGUN APLIKASI PENGENALAN ALAT MUSIK RITMIS MENGGUNAKAN ALGORITMA FISHER-YATES UNTUK PENGACAKAN SOAL BERBASIS ANDROID. S1 / D3 thesis, Universitas Kuningan.

[thumbnail of ABSTRAK] Text (ABSTRAK)
ABSTRAK.pdf

Download (680kB)
[thumbnail of BAB I] Text (BAB I)
BAB 1.pdf

Download (370kB)
[thumbnail of BAB II] Text (BAB II)
BAB 2.pdf
Restricted to Repository staff only

Download (5MB) | Request a copy
[thumbnail of BAB III] Text (BAB III)
BAB 3.pdf
Restricted to Repository staff only

Download (2MB) | Request a copy
[thumbnail of BAB IV] Text (BAB IV)
BAB 4.pdf
Restricted to Repository staff only

Download (1MB) | Request a copy
[thumbnail of BAB V] Text (BAB V)
BAB 5.pdf

Download (87kB)
[thumbnail of DAFTAR PUSTAKA] Text (DAFTAR PUSTAKA)
DAFTAR PUSTAKA.pdf

Download (175kB)
[thumbnail of LAMPIRAN] Text (LAMPIRAN)
LAMPIRAN.pdf
Restricted to Repository staff only

Download (4MB) | Request a copy
Official URL: https://rama.uniku.ac.id

Abstract

SD Negeri Cijoho merupakan lembaga pendidikan dasar yang terletak di Kabupaten Kuningan. Dalam proses pembelajarannya, sekolah ini masih menggunakan buku paket dan LKS sebagai bahan ajar utama dan tambahan. Namun, bahan ajar tersebut memiliki keterbatasan dalam menyajikan informasi secara interaktif. Khususnya pada mata pelajaran Seni Budaya dan Prakarya (SBdP), siswa mengalami kesulitan dalam memahami materi karena bahan ajar yang tersedia hanya menampilkan gambar tanpa disertai audio yang menerangkan bunyi dari alat musik ritmis, deskripsi mengenai alat musik ritmis dalam buku paket juga kurang terperinci. Selain itu, keterbatasan waktu pembelajaran mengakibatkan latihan soal yang diberikan oleh guru terbatas dan kurang bervariasi. Penelitian ini menghasilkan aplikasi yang dapat diakses oleh guru dan siswa. Guru dapat mengelola data siswa, materi, soal, serta melihat nilai. Sementara itu, siswa dapat mengakses materi, mengerjakan kuis, dan melihat riwayat nilai. Algoritma Fisher-Yates Shuffle diterapkan untuk pengacakan soal pada kuis. Sistem dirancang menggunakan metode Extreme Programming (XP), dengan perancangannya menggunakan UML. Berdasarkan hasil pengujian UAT yang telah diberikan kepada guru dan siswa menyatakan sebanyak 88.51% aplikasi dapat dijadikan sebagai media pembelajaran tambahan mata pelajaran Seni Budaya dan Prakarya (SBdP) materi pengenalan alat musik ritmis bagi siswa kelas 3 SD Negeri Cijoho.

SD Negeri Cijoho is a primary education institution located in Kuningan Regency. In its teaching and learning activities, the school still relies on textbooks and student worksheets (LKS) as both primary and supplementary learning materials. However, these conventional materials have limitations, particularly in delivering content interactively. This issue is especially apparent in the Cultural Arts and Crafts (SBdP) subject, where students struggle to understand the material—mainly due to the learning materials available only displays images without being accompanied by audio that explains the sound of rhythmic musical instruments, the description of rhythmic musical instruments in the package book is also less detailed. Moreover, limited instructional time results in fewer and less diverse exercises provided by teachers. To address this problem, this study developed a learning application designed for both teachers and students. The application enables teachers to manage student data, materials, quizzes, and monitor learning outcomes, while students can access learning content, take quizzes, and review their score history. To increase question variety, the application employs the Fisher-Yates Shuffle algorithm to randomize question order. The system was developed using the Extreme Programming (XP) methodology and designed using Unified Modeling Language (UML). Based on the results of User Acceptance Testing (UAT) conducted with teachers and students, 88.51% of respondents agreed that the application could be used as a supplementary learning tool for the SBdP subject—specifically in introducing rhythmic musical instruments to Grade 3 students at SD Negeri Cijoho.

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Alat musik ritmis, Android, Algoritma Fisher Yates Shuffle, Extreme Programming. Rhythmic musical instruments, Android, Fisher Yates Shuffle algorithm, Extreme Programming.
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Pani Puja Yanti
Date Deposited: 09 Jul 2025 06:22
Last Modified: 09 Jul 2025 06:22
URI: https://rama.uniku.ac.id/id/eprint/2882

Actions (login required)

View Item
View Item