Ghazali, Bismar Prayoga (2022) RANCANG BANGUN APLIKASI LATIHAN KEBUGARAN BERBASIS AUGMENTED REALITY MENGGUNAKAN METODE SOBEL ( Studi Kasus : SMK Muhammadiyah 2 Kuningan ). S1 / D3 thesis, Universitas Kuningan.

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Official URL: https://rama.uniku.ac.id

Abstract

Mata pelajaran pendidikan jasmani olahraga dan kesehatan yang dilaksanakan di sekolah merupakan salah satu program yang tepat untuk membekali siswa agar dapat melakukan olahraga secara benar. Pada masa pandemi proses pembelajaran di SMK Muhammadiyah 2 Kuningan dilakukan secara daring, namun bagaimana untuk proses pembelajaran yang bersifat praktek. Dari permasalahan yang ada maka dibangunlah sebuah aplikasi augmented reality berbasis android. Tujuan pengembangan aplikasi yaitu untuk memberikan media pembelajaran yang lebih menarik dan interaktif. Materi yang terdapat pada aplikasi ini diantaranya push up, back up, shoulder press, leg squat, lari di tempat. Aplikasi ini dibangun dengan metode perancangan sistem RUP (Rational Unified Process). Adapun hasil dari aplikasi ini yaitu menampilkan objek animasi 3D. Berdasarkan hasil pengujian deteksi marker pada jarak 5cm sampai >30cm dapat mempengaruhi proses pendeteksian marker, jarak efektif untuk deteksi marker yaitu pada jarak 15cm sampai 30cm. Aplikasi yang dibuat dapat digunakan sebagai media pembelajaran alternatif pada saat pandemi.

Kata Kunci : Metode Sobel, Deteksi Tepi, AR, Latihan Kebugaran, SMK Muhammadiyah 2 Kuningan

Physical education subjects, sports and health carried out in schools are the right programs to equip students to be able to do sports correctly. During the pandemic, the learning process at SMK Muhammadiyah 2 Kuningan was carried out online, but how about the lab work learning process was. From the existing problems, an Android-based augmented reality application was built. The purpose of application development is to provide more interesting and interactive learning media. The materials contained in this application include push up, back up, shoulder press, leg squat, running on the spot. This application was built using the RUP (Rational Unified Process) system design method. This application displays 3D animated objects. Based on the result, of the marker detection test at a distance of 5cm to >30cm it can affect the marker detection process, the effective distance for marker detection is at a distance of 15cm to 30cm. The application made can be used as alternative learning media during a pandemic.

Keywords : Sobel Method, Edge Detection, AR, Fitness Workout, SMK Muhammadiyah 2 Kuningan

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Metode Sobel, Deteksi Tepi, AR, Latihan Kebugaran, SMK Muhammadiyah 2 Kuningan Sobel Method, Edge Detection, AR, Fitness Workout, SMK Muhammadiyah 2 Kuningan
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Bismar Ghazali
Date Deposited: 12 Mar 2025 02:16
Last Modified: 12 Mar 2025 02:16
URI: https://rama.uniku.ac.id/id/eprint/2507

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