Furqon, Aldy Iqman Nur (2024) RANCANG BANGUN APLIKASI PENGECEKAN KEASLIAN PRODUK JERSEY EIGHTEEN BERBASIS QR-CODE MENGGUNAKAN ALGORITMA BASE64. S1 / D3 thesis, Universitas Kuningan.

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Official URL: https://rama.uniku.ac.id

Abstract

Eighteen Sport merupakan salah satu Brand Apparel yang memproduksi Jersey. Adanya pemalsuan produk yang dialami oleh Eighteen Sport mengakibatkan adanya kerugian bagi Eighteen Sport, yaitu berkurangnya kepercayaan konsumen yang mengakibatkan turunya pendapatan. Oleh karena itu, untuk mengatasi masalah tersebut dibuat aplikasi pengecekan keaslian produk Jersey Eighteen Sport dengan menerapkan algoritma Base64 pada QR-Code untuk proses encoding dan decoding kode produk sebagai keamanan data. Admin mengelola data produk, dimana kode produk akan di encode dengan algoritma Base64. Sedangkan konsumen melakukan scan QR-Code, kemudian system melakukan decode menampilkan informasi keaslian produk. Penelitian ini mencakup metode pengumpulan data melalui studi pustaka, observasi, dan wawancara. Pengembangan sistem dilakukan dengan metode Extreme Programming (XP). Fokus pada keterlibatan pelanggan, pemprograman berpasangan, dan pengujian terus-menerus. Perancangan menggunakan UML. Hasil dari User Acceptance Testing (UAT) sebesar 85% yang menyatakan bahwa aplikasi dapat digunakan untuk melakukan pengecekan keaslian produk jersey Eighteen Sport.
Kata Kunci: Eighteen Sport, Eighteen Jersey, Keaslian Produk, QR-Code, Kriptografi Base64, Extreme Programming

Eighteen Sport is an apparel brand that produces jerseys. The company has faced significant issues with counterfeit products, leading to a decrease in consumer trust and a subsequent decline in revenue. To combat this problem, an application has been develop to check the autenticity of Eighteen Sport Jersey using the Base64 algorithm for encoding and decoding product codes as a data security measure. In this system, the admin manages the product data by encoding the product code using Base64 algorithm. Consumer can then scan the QR-Code, and the system will decode it to display the autenticity information of the product. The research for this application included data collection methods such as literatur review, observation, and interviews. The system was developed using the Extreme Programming (XP) method, which emphasizes customer involvement, pair programming, and continuous testing. The design was implemented using UML. User Acceptance Testing (UAT) result show an acceptance rate of 85%, indicating that the application is effective for checking the autenticity of Eighteen Sport Jersey Product.
Kata Kunci : Eighteen Sport, Eighteen Jersey, Product Authenticity, QR-Code, Base64 Crypthography, Extreme Programming

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Eighteen Sport, Eighteen Jersey, Keaslian Produk, QR-Code, Kriptografi Base64, Extreme Programming Eighteen Sport, Eighteen Jersey, Product Authenticity, QR-Code, Base64 Crypthography, Extreme Programming
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Teknik Informatika
Depositing User: S.Kom Aldy Iqman Nur Furqon
Date Deposited: 09 Dec 2024 06:42
Last Modified: 09 Dec 2024 06:42
URI: https://rama.uniku.ac.id/id/eprint/2133

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