Penelitian ini didasarkan pada rendahnya kemandirian belajar siswa, yang disebabkan oleh kurangnya inovasi guru dalam penggunaan media pembelajaran untuk menanamkan kemandirian belajar pada siswa. Tujuan penelitian ini adalah untuk mengembangkan produk media pembelajaran game edutainment berbasis RPG Maker MV dan menguji efektivitas media pembelajaran game Edutainment berbasis RPG Maker MV di SD Negeri Maleber. Jenis penelitian ini adalah Research and Development (R&D). Tahap penelitian pengembangan ini mengacu pada model pengembangan ADDIE (Analyze, Design, Develop, Implement, Evaluate). Subjek uji terbatas terdiri dari dua validator ahli, sementara subjek uji utama adalah guru kelas V sebagai praktisi dan 20 siswa kelas V SD Negeri Maleber, Kuningan, Jawa Barat. Instrumen pengumpulan data meliputi pedoman wawancara, observasi, angket penilaian produk oleh validator ahli materi, dan ahli media, serta angket tanggapan guru. Teknik analisis data hasil penilaian validator menggunakan uji Aiken's V, sedangkan efektivitas produk diuji dengan hasil observasi siswa dan uji-t Independent sample test. Hasil uji terbatas menunjukkan bahwa media pembelajaran game edutainment berbasis RPG Maker MV dikategorikan sangat layak digunakan, dengan rerata skor Aiken's V sebesar 0,97 yang masuk dalam kategori sangat tinggi. Hasil uji efektivitas menunjukkan bahwa media pembelajarn ini mampu meningkatkan kemandirian belajar siswa, dibuktikan dengan nilai thitung 10,574 yang lebih besar dari nilai ttabel 2,093. Kesimpulannya, media pembelajaran game edutainment berbasis RPG Maker MV yang dikembangkan sangat layak dan efektif untuk meningkatkan kemandirian belajar siswa.
Kata Kunci: Media Pembelajaran, Bahasa Indonesia, Kemandirian Belajar.
This study is based on the low independence of student learning, which is caused by the lack of teacher innovation in the use of learning media to instill learning independence in students. The purpose of this study is to develop an Edutainment game learning media product based on RPG Maker MV and to test the effectiveness of the Edutainment game learning media based on RPG Maker MV at SD Negeri Maleber. This type of research is Research and Development (R&D). This development research stage refers to the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). The limited test subjects consisted of two expert validators, while the main test subjects were fifth-grade teachers as practitioners and 20 fifth-grade students of Maleber Elementary School, Kuningan, West Java. Data collection instruments included interview guidelines, observations, product assessment questionnaires by material expert validators, and media experts, and teacher response questionnaires. The data analysis technique for validator assessment results used the Aiken's V test, while the effectiveness of the product was tested with student observation results and the Independent sample t-test. The results of the limited test showed that the RPG Maker MV-based Edutainment game learning media was categorized as very feasible to use, with an average Aiken's V score of 0.97 which was included in the very high category. The results of the effectiveness test showed that this learning media was able to improve students' learning independence, as evidenced by the t-count value of 10.574 which was greater than the t-table value of 2,093. In conclusion, the RPG Maker MV-based Edutainment game learning media that was developed was very feasible and effective in improving students' learning independence.
Keywords: Learning Media, Indonesian Language, Learning Independence.