Aulia, Wildan (2026) RANCANG BANGUN PLATFORM E-LEARNING INTERAKTIF BERBASIS WEB UNTUK MENINGKATKAN EFEKTIVITAS PEMBELAJARAN SISWA TKJ DI SMK KARYA NASIONAL KUNINGAN. S1 / D3 thesis, Universitas Kuningan.

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Official URL: https://rama.uniku.ac.id

Abstract

Penelitian ini dilatarbelakangi oleh perlunya inovasi dalam proses pembelajaran di Jurusan Teknik Komputer dan Jaringan SMK Karya Nasional Kuningan yang masih didominasi dengan metode konvensional. Tujuan dari penelitian ini adalah merancang dan membangun platform e-learning interaktif berbasis web untuk meningkatkan efektivitas pembelajaran. Metode pengembangan sistem menggunakan model Waterfall, tahapannya adalah perencanaan, analisis kebutuhan, perancangan, implementasi, pengujian, dan pemeliharaan. Sistem dikembangkan menggunakan Moodle dan menyediakan fitur-fitur yaitu upload materi, kuis, tugas, forum diskusi, dan pengumuman digital. Hasil implementasi menunjukkan bahwa platform mampu meningkatkan fleksibilitas dalam pembelajaran dan keterlibatan siswa. Pengujian sistem dilakukan dengan menggunakan metode black-box, white box dan User Acceptance Test (UAT) yang melibatkan guru dan siswa. Hasil UAT menunjukkan tingkat kepuasan pengguna guru sebesar 91,6% dan siswa pengguna sebesar 93,2% Sehingga dapat nilai rata-rata 92,4% dengan menggunakan indikator kategori “Sangat Baik”. Simpulan dari penelitian ini bahwa platform e-learning yang dikembangkan efektif dalam mendukung proses pembelajaran. Disarankan untuk ditingkatkan dengan fitur mobile dan integrasi laporan otomatis.
Kata Kunci: E-learning, Pembelajaran Interaktif, TKJ

This study is motivated by the need for innovation in the learning process at the Computer and Network Engineering Department, Karya Nasional Kuningan Vocational High School which is still dominated by conventional methods. The purposes of this research is to design and build an e-learning interactive web-based platform to improve the effectiveness of learning. The system development method uses a Waterfall model in which the stages are planning, need analysis, design, implementation, testing, and maintenance. The system is developed using Moodle and provided features are upload material, quiz, assignment, discussion forum, and digital announcement. The results of the implementation show that the platform is able to increase flexibility in learning and student involvement. The system testing is performed using black-box, white box and User Acceptance Test (UAT) techniques involving teachers and students. The result of UAT shows that the satisfaction level of the teacher is 91.6% and the student is 93.2% so that it can get an average value of 92.4% using the category indicator "Very Good". The conclusion of this study is that the developed e-learning platform is effective in supporting the learning process. It is recommended to be improved with mobile features and automatic report integration.
Keywords: E-learning, Interactive Learning, Computer and network engineering department

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Kata Kunci: E-learning, Pembelajaran Interaktif, TKJ Keywords: E-learning, Interactive Learning, Computer and network engineering department
Subjects: T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komputer > S1 Sistem Informasi
Depositing User: S.Kom Wildan Aulia
Date Deposited: 23 Apr 2026 02:45
Last Modified: 23 Apr 2026 02:45
URI: https://rama.uniku.ac.id/id/eprint/4969

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