Penelitian ini didasarkan pada rendahnya hasil belajar mata pelajaran Ilmu Pengetahuan Alam dan Sosial, disebabkan oleh kegiatan proses pembelajaran yang hanya mengandalkan atau menggunakan buku paket yang disediakan oleh sekolah, minimnya penggunaan media pembelajaran, dan pembelajaran yang masih bersifat satu arah. Tujuan penelitian ini adalah untuk mengembangkan produk media pembelajaran interaktif berbasis vagoow, menguji kelayakan dan efektifitasnya. Jenis penelitian ini adalah Research and Development (R&D). Tahap penelitian pengembangan ini mengacu pada model pengembangan ADDIE, yang meliputi tahap Analyze, Design, Develop, Implement, Evaluate. Subjek uji pendahuluan terdiri dari dua validator ahli dan praktisi (guru wali kelas IV SD Negeri 3 Citangtu), sementara uji utama adalah 15 orang siswa kelas IV SD Negeri 3 Citangtu, Kuningan, Jawa Barat. Instrument pengumpulan data meliputi pedoman wawancara, lembar penilaian validator ahli materi, ahli media, lembar angket tanggapan guru, lembar tes dan lembar observasi. Teknik analisis data kelayakan produk menggunakan uji Aiken’s V, sedangkan efektivitas produk menggunakan uji-t paired sample t-test. Hasil uji pendahuluan menunjukkan bahwa media pembelajaran interaktif berbasis vagoow sangat valid dan layak untuk digunakan dengan rerata skor Aiken’s V ahli materi sebesar 0,96 dan ahli media sebesar 0,98, keduanya termasuk kategori sangat valid. Hasil uji utama menunjukkan bahwa media pembelajaran interaktif berbasis vagoow efektif mampu meningkatkan hasil belajar, dibuktikan dengan nilai thitung hasil uji-t paired sample t-test ranah kognitif diperoleh 9,282, ranah afektif diperoleh 8,421, dan ranah psikomotorik diperoleh 6,265. Hasil thitung tersebut lebih besar dari nilai ttabel 2,145. Kesimpulannya adalah media pembelajaran interaktif berbasis vagoow yang dikembangkan sangat layak dan efektif untuk meningkatkan hasil belajar siswa.
Kata Kunci: Media Pembelajaran, Ilmu Pengetahuan Alam dan Sosial, Hasil Belajar.
This study was based on the low learning outcomes of Natural and Social Sciences subjects, caused by learning process activities that only rely on or use textbooks provided by the school, minimal use of learning media, and learning that is still one-way. The purpose of this study is to develop interactive learning media products based on vagoow, to test their feasibility and effectiveness. This type of research is Research and Development (R&D). This development research stage refers to the ADDIE development model, which includes the Analyze, Design, Develop, Implement, Evaluate stages. The preliminary test subjects consisted of two expert validators and practitioners (homeroom teachers of grade IV of SD Negeri 3 Citangtu), while the main test was 15 grade IV students of SD Negeri 3 Citangtu, Kuningan, West Java. Data collection instruments include interview guidelines, expert material validator assessment sheets, media experts, teacher response questionnaire sheets, test sheets and observation sheets. The product feasibility data analysis technique uses the Aiken's V test, while the product effectiveness uses the paired sample t-test. The results of the preliminary test showed that the vagoow-based interactive learning media is very valid and feasible to use with an average Aiken's V score for material experts of 0.96 and media experts of 0.98, both of which are included in the very valid category. The results of the main test showed that the vagoow-based interactive learning media is effective in improving learning outcomes, as evidenced by the t-test value of the paired sample t-test for the cognitive domain obtained 9.282, the affective domain obtained 8.421, and the psychomotor domain obtained 6.265. The t-test result is greater than the t-table value of 2.145. The conclusion is that the interactive learning media based on vagoow that was developed is very feasible and effective for improving student learning outcomes.
Keywords: Learning Media, Natural and Social Sciences, Learning Outcomes.