Khairunnisa, Malika Mutiara (2026) BOARD GAME EDUKATIF SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA MATERI EKOSISTEM DI SEKOLAH DASAR. S1 / D3 thesis, Universitas Kuningan.

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Official URL: https://rama.uniku.ac.id

Abstract

ABSTRAK

Penelitian ini bertujuan merancang board game edukatif sebagai media pembelajaran interaktif pada materi ekosistem untuk siswa kelas 3 sekolah dasar. Latar belakang penelitian didasari oleh kondisi pembelajaran di SD Negeri 2 Windusengkahan yang masih didominasi metode ceramah dengan media visual statis, sehingga keterlibatan siswa tergolong rendah dan sebagian siswa kesulitan membedakan komponen biotik dan abiotik. Pendekatan yang digunakan adalah Desain Komunikasi Visual (DKV) dengan metode pengembangan ADDIE (Analyze, Design, Develop, Implement, Evaluate). Pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi terhadap guru serta 43 siswa kelas 3. Hasil perancangan berupa board game edukatif “Misi Eko: Sawah” yang menggunakan mekanika Push your luck, ilustrasi bergaya kartun, warna cerah, dan sistem token komponen ekosistem sawah. Evaluasi kelayakan media dilakukan melalui angket dengan perolehan nilai 100% dari ahli materi, 84,72% dari ahli media, dan 90,66% dari responden siswa, seluruhnya masuk dalam kategori Sangat Layak. Hasil penelitian menunjukkan bahwa board game “Misi Eko: Sawah” mampu mengomunikasikan perbedaan komponen biotik dan abiotik secara visual dan interaktif, serta efektif sebagai alternatif media pembelajaran pada materi ekosistem di sekolah dasar.

Kata Kunci : board game edukatif, ekosistem, media pembelajaran, desain komunikasi visual, sekolah dasar

ABSTRACT

This study aims to design an educational board game as an interactive learning medium for ecosystem materials for 3rd grade elementary school students. The research background is based on learning conditions at SD Negeri 2 Windusengkahan which are still dominated by lecture methods with static visual media, resulting in low student engagement and difficulty distinguishing biotic and abiotic components. The approach used is Visual Communication Design (VCD) with the ADDIE development method (Analysis, Design, Development, Implementation, Evaluation). Data collection was carried out through observation, interviews, and documentation with the teacher and 43 third-grade students. The design result is an educational board game “Misi Eko: Sawah” using Push your luck mechanics, cartoon-style illustrations, bright colors, and a paddy field ecosystem component token system. Media feasibility evaluation was conducted through questionnaires with scores of 100% from material experts, 84.72% from media experts, and 90.66% from student respondents, all falling into the Very Feasible category. The results show that “Misi Eko: Sawah” is able to communicate the differences between biotic and abiotic components visually and interactively, and is effective as an alternative learning medium for ecosystem materials in elementary schools.

Keyword : educational board game, ecosystem, learning media, visual communication design, elementary school

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Kata Kunci : board game edukatif, ekosistem, media pembelajaran, desain komunikasi visual, sekolah dasar Keyword : educational board game, ecosystem, learning media, visual communication design, elementary school
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NC Drawing Design Illustration
Divisions: Fakultas Ilmu Komputer > S1 Desain Komunikasi Visual
Depositing User: S.Ds Malika Mutiara Khairunnisa
Date Deposited: 07 Aug 2026 06:45
Last Modified: 07 Aug 2026 06:45
URI: https://rama.uniku.ac.id/id/eprint/6208

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