Agustin, Cindra Dwindya
(2026)
DESAIN BOARD GAME UNDAK USUK BASA SUNDA SEBAGAI MEDIA EDUKASI BAGI SISWA SEKOLAH DASAR DI KABUPATEN KUNINGAN.
S1 / D3 thesis, Universitas Kuningan.
Abstract
Penggunaan undak usuk basa Sunda pada siswa sekolah dasar saat ini mulai mengalami penurunan, khususnya dalam penggunaan basa loma dan basa lemes dalam komunikasi sehari-hari. Kondisi tersebut dipengaruhi oleh kurangnya media pembelajaran yang menarik dan interaktif sehingga pembelajaran bahasa Sunda cenderung dianggap membosankan oleh siswa. Berdasarkan permasalahan tersebut, penelitian ini bertujuan untuk merancang board game sebagai media edukasi pembelajaran Undak Usuk Basa Sunda bagi siswa sekolah dasar di Kabupaten Kuningan. Metode yang digunakan dalam penelitian ini menggunakan pendekatan kualitatif dengan teknik pengumpulan data dilakukan melalui observasi, wawancara, dan dokumentasi. Metode perancangan dengan model ADDIE yang meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Hasil perancangan menghasilkan sebuah board game edukasi berjudul “NGAJAGI BASA” yang mengadaptasi mekanik permainan kartu quartet dengan materi Undak Usuk Basa Sunda yang difokuskan pada penggunaan basa loma dan basa lemes. Board game ini dirancang menggunakan pendekatan visual yang ceria, komunikatif, dan sesuai dengan karakteristik siswa sekolah dasar. Selain sebagai media hiburan, board game ini juga berpotensi dapat membantu siswa memahami penggunaan tingkatan bahasa Sunda secara lebih interaktif dan menyenangkan.
Kata Kunci: Board game, Undak Usuk Basa Sunda, Media Edukasi, ADDIE, Siswa Sekolah Dasar.
The use of Sundanese language in elementary school students is currently declining, especially in the use of familiar and polite language in daily communication. This condition is influenced by the lack of interesting and interactive learning media so that Sundanese language learning tends to be considered boring by students. Based on these problems, this study aims to design a board game as an educational medium for learning Undak Usuk Basa Sunda for elementary school students in Kuningan Regency. The method used in this study is a qualitative approach with data collection techniques carried out through observation, interviews, and documentation. The design method with the ADDIE model includes the Analysis, Design, Development, Implementation, and Evaluation stages. The result of the design results in an educational board game entitled "Ngajagi Basa" which adapts the mechanics of the quartet card game with the material Undak Usuk Basa Sunda which focuses on the use of familiar and polite languages. This board game is designed using a visual approach that is cheerful, communicative, and in accordance with the characteristics of elementary school students. Apart from being an entertainment medium, this board game also has the potential to help students understand the use of Sundanese levels in a more interactive and fun way.
Keywords: Board games, Educational Media, ADDIE, Elementary School Students.
| Item Type: |
Thesis
(S1 / D3)
|
| Uncontrolled Keywords: |
Board game, Undak Usuk Basa Sunda, Media Edukasi, ADDIE, Siswa Sekolah Dasar.
Board games, Educational Media, ADDIE, Elementary School Students. |
| Subjects: |
L Education > LB Theory and practice of education > LB1501 Primary Education N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NC Drawing Design Illustration P Language and Literature > PL Languages and literatures of Eastern Asia, Africa, Oceania |
| Divisions: |
Fakultas Ilmu Komputer > S1 Desain Komunikasi Visual |
| Depositing User: |
S.Ds Cindra Dwindya Agustin
|
| Date Deposited: |
04 Aug 2026 02:25 |
| Last Modified: |
04 Aug 2026 02:25 |
| URI: |
https://rama.uniku.ac.id/id/eprint/6193 |
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