El'Kariem, Fachri
(2026)
IMPLEMENTASI 3D MODELING DALAM VIRTUAL REALITY SEBAGAI MEDIA EDUKASI BANGUNAN PASEBAN TRI PANCA TUNGGAL.
S1 / D3 thesis, Universitas Kuningan.
Abstract
Kurangnya media edukasi interaktif yang mampu mengenalkan makna dan filosofi bangunan Paseban Tri Panca Tunggal kepada generasi muda, khususnya siswa sekolah dasar. Media edukasi yang bersifat konvensional masih terbatas dan dapat dikembangkan lebih lanjut untuk mendukung penyampaian materi budaya lokal secara interaktif. Penelitian ini bertujuan untuk merancang media edukasi berbasis Virtual Reality menggunakan implementasi 3D modeling sebagai sarana pengenalan bangunan Paseban Tri Panca Tunggal. Metode yang digunakan adalah penelitian kualitatif deskriptif dengan teknik pengumpulan data melalui studi literatur, observasi, wawancara, dan dokumentasi. Proses perancangan media menggunakan metode Multimedia Development Life Cycle (MDLC) yang terdiri atas tahapan concept, design, material collecting, assembly, testing, dan distribution. Hasil penelitian berupa media Virtual Reality yang menampilkan visualisasi bangunan Paseban Tri Panca Tunggal secara tiga dimensi dengan fitur eksplorasi virtual, navigasi pengguna, audio informasi, pop-up edukatif, dan ikon interaktif. Hasil evaluasi menunjukkan skor rata-rata 4,21 dari skala 5 (84,2%), sehingga termasuk kategori sangat layak digunakan sebagai media pengenalan budaya lokal berbasis Virtual Reality.
The lack of interactive educational media capable of introducing the meaning and philosophy of the Paseban Tri Panca Tunggal building to the younger generation, especially elementary school students. Conventional educational media are still limited and can be further developed to support the delivery of local cultural material interactively. This study aims to design Virtual Reality-based educational media using 3D modeling implementation as a means of introducing the Paseban Tri Panca Tunggal building. The method used is descriptive qualitative research with data collection techniques through literature study, observation, interviews, and documentation. The media design process uses the Multimedia Development Life Cycle (MDLC) method, which consists of the stages of concept, design, material collecting, assembly, testing, and distribution. The research result is Virtual Reality media that displays a three-dimensional visualization of the Paseban Tri Panca Tunggal building with features such as virtual exploration, user navigation, information audio, educational pop-ups, and interactive icons. The evaluation results show an average score of 4.21 out of a 5-point scale (84.2%), so it is categorized as very feasible to be used as Virtual Reality-based local culture introduction media.
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