Puspitasari, Gyta (2025) PENGARUH PENGGUNAAN GAME MAP TERHADAP MINAT BELAJAR SISWA ( Studi Kuasi Eksperimen Pada Muatan IPAS Materi Indonesiaku Kaya Hayatinya, Kelas V SD Negeri Cijoho ). S1 / D3 thesis, Universitas Kuningan.

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Official URL: https://rama.uniku.ac.id

Abstract

ABSTRAK
Gyta Puspitasari (20211510088). Pengaruh penggunaan Game Map Terhadap
Minat Belajar Siswa Pada Pembelajaran IPAS (Studi Quasy Eksperimen Pada
Muatan IPAS Materi Indonesiaku Kaya Hayatinya, Kelas V SD Negeri Cijoho
Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu
Pendidikan Universitas Kuningan, Skripsi 2025. Pembimbing 1: Marlina
Eliyanti, S.S., M.Pd., Pembimbing 2: Ndaru Mukti Oktaviani, S.Pd.,M.Pd.
Penelitian ini dilatar belakangi oleh rendahnya minat belajar siswa terhadap mata
pelajaran IPAS (Ilmu Pengetahuan Alam dan Sosial) di SD Negeri Cijoho, yang
sebagian besar disebabkan oleh kurangnya media interaktif pada proses
pembelajaran dan kurang melibatkan siswa secara aktif. Penelitian ini bertujuan
untuk mengetahui pengaruh penggunaan Game Map terhadap minat belajar siswa
kelas V SD Negeri Cijoho pada materi "Indonesiaku Kaya Hayatinya". Metode
yang digunakan adalah kuasi eksperimen dengan desain Nonequivalent Control
Group Design. Subjek penelitian terdiri dari dua kelas, yaitu kelas eksperimen yang
menggunakan Game Map dan kelas kontrol yang menggunakan media
pembelajaran Papan Indonesia Kaya Hayatinya. Instrumen yang digunakan untuk
mengukur minat belajar siswa adalah angket skala Likert berdasarkan empat
indikator minat belajar: perasaan senang, ketertarikan, perhatian, dan keterlibatan.
Hasil penelitian menunjukkan adanya peningkatan signifikan minat belajar pada
kelas eksperimen dibandingkan dengan kelas kontrol. Uji-t dan N-Gain
menunjukkan bahwa peningkatan minat belajar pada kelas eksperimen termasuk
dalam kategori tinggi. Kesimpulan dari penelitian ini adalah penggunaan Game
Map berpengaruh signifikan terhadap peningkatan minat belajar siswa. Media ini
mampu menciptakan suasana belajar yang lebih menarik, interaktif, dan bermakna.
Penelitian ini merekomendasikan agar guru memanfaatkan media pembelajaran
berbasis teknologi untuk menunjang efektivitas pembelajaran, khususnya dalam
mata pelajaran IPAS.
Kata Kunci: Minat Belajar, IPAS, Media Pembelajaran Interaktifii
ABSTRACT
Gyta Puspitasari (20211510088). The Effect of Using Game Map on Students'
Interest in Learning Science (Quasi Experimental Study on Science Content,
My Indonesia is Rich in Life, Grade V of Cijoho State Elementary School,
Elementary School Teacher Education Study Program, Faculty of Teacher
Training and Education, Kuningan University, Thesis 2025. Advisor 1:
Marlina Eliyanti, S.S., M.Pd., Advisor 2: Ndaru Mukti Oktaviani, S.Pd., M.Pd.
This research is motivated by the low interest in learning science (Natural and
Social Sciences) at Cijoho State Elementary School, which is mostly caused by the
lack of interactive media in the learning process and the lack of active student
involvement. This study aims to determine the effect of using Game Map on the
learning interest of grade V students at Cijoho State Elementary School on the
material "My Indonesia is Rich in Life". The method used is a quasi-experimental
design with a Nonequivalent Control Group Design. The research subjects
consisted of two classes, namely the experimental class using Game Map and the
control class using learning media Indonesian Kaya Hayatinya Board. The
instrument used to measure students' learning interest is a Likert scale questionnaire
based on four indicators of learning interest: feelings of pleasure, interest, attention,
and involvement. The results of the study showed a significant increase in learning
interest in the experimental class compared to the control class. The t-test and NGain showed that the increase in learning interest in the experimental class was
included in the high category. The conclusion of this study is that the use of Game
has a significant effect on increasing students' learning interest. This media is able
to create a more interesting, interactive, and meaningful learning atmosphere. This
study recommends that teachers utilize technology-based learning media to support
the effectiveness of learning, especially in science subjects.
Keywords: Learning Interest, Science, Interactive Learning Media

Item Type: Thesis (S1 / D3)
Uncontrolled Keywords: Kata Kunci: Minat Belajar, IPAS, Media Pembelajaran Interaktif Keywords: Learning Interest, Science, Interactive Learning Media
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > S1 Pendidikan Guru Sekolah Dasar
Depositing User: Gyta Puspitasari
Date Deposited: 07 Jan 2026 03:20
Last Modified: 07 Jan 2026 03:20
URI: https://rama.uniku.ac.id/id/eprint/4446

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